![]() Think of the green line in the last image, that's basically the line at which the center of your screen is pointing your shots to go with only 2 numbers the game has to figure out at which point of that line you actually want your shots to pass through in its curved trajectory. Without the lock-on setting the distance, the game would have only 2 numbers to use for the aim, lacking the third one. The lock-on is meant to let you have a good aim in a 2D perspective, despite having to hit a target in a 3D environment. That allows for a more precise vertical aim on the ship. The lock mechanism simply ensures the aiming dispersion ellipsoid is fixed at the target's distance, instead of the distance of the point at the center of your screen. The times where this would be of use, is when you have a target behind cover, which is spotted and the game will give you a target lock, but you can’t get a direct view of the target to estimate just how high you need to aim.SubOctavian mentioned it in old dispersion commentary. I do agree, probably 95% of the time, where you can get a direct view of the target, it’s going to be faster, easier, and more accurate to aim in the “normal” way. I would scroll out to just where my crosshairs disappeared, point the camera at the sky, and it would activate – and the green aiming circle would stay on the horizon – with a little practice, I could use the circle on the horizon to make horizontal corrections for movement. I found you can scroll out further than the second notch and this will still work. If you watch the mini-map, you can tell when you’ve managed to activate it – you’ll see the small white circle that shows where your shots are supposed to fall basically “lock on” to the target. ![]() ![]() If you watch the two vids that Yuro linked in the description of his vid, they describe how it works and show it’s use in much more detail – and those vids are from back in November of last year – pre 10.0 – so this does appear to have been around for some time. What amused me, was WG’s response, acting as if this is some type of newly discovered bug that they will address “soon” – whereas I’ve talked to veteran players, who have been around for years, and they admitted that they knew about this “bug” quite some time ago, and that it’s been in the game for as long as they can remember. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |